Kingdom Building Double PCs

A Band of Giants
Session 5

We settled down for the night and I took first watch with Thaydron and Ianward.   Pawldo had vanished on us, as one might expect.  Before long, a couple of large gray skinned two headed humanoids with a dog – all following the river toward our camp.  Goltus was able to understand a portion of their conversation.  Apparently they are hunting the same gnolls as we are, however we didn't trust attempting to parley with them.  We watched them intently and quietly.  

The Ettins crossed north of us, but are working with some Ogres that are passing to the South of us in their search.  Each of the groups has a dog for tracking.  And are using chunks of gnoll to keep the dogs scented to the pray.  The Ogres are wearing chain rather than hide, and both groups appear to have some military discipline according to Ianward.  The concern generally is that these creatures don't generally work together unless there is some power entity which they fear requiring them so to do.  The Ettins catch the trail we were following, and the Ogres joined them.  As the dogs followed the gnolls both northward and southward the band became confused and the trackers headed back down the river from whence they came.  The other three headed north along the trail of the gnolls we were tracking.

Once they passed, we got Thaydron two hours sleep, broke camp, and moved to the north side of the river to a different thicket where he could use his magic to hide us away again.  Afterwhich we resumed our rest and recovery from the day's fight.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 6th day.  We awaken refreshed and Ianward suggested we return quickly to Akkadia and check on our settlement to ensure it is still secured.  He suggested the gnolls and giants might be at war, and we are not in a possition to take them on.  I seconded the motion.  We discussed the need to explore the tunnels and find out more about this cult we have discovered.

Hiding our trail using Thaydron's magic we moved to the place that seemed odd.  We found a large lake, nearly an inland sea, to the east of Akkadia. We travelled for a couple of days and arrived at a place in the river is a section that appears to be flowing in an odd way.  

I cast a detect magic after we fully scout out the area around us, though I found nothing.  There is a mile segment that has a slowed flow, and the river appears to have been managed for construction.  There is a pipe giving off heat coming up from the depth of the river.  Further observation tells us the area here is preserving a submerged area where the water is maintaining a calm.  After some time we determine there was a collapse into a tunnel, probably dwarven.  Some form of heat is still active from their forges or smelting plant.  After exploring we rest.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 8th.  We began our return to Akkadia, and expect to arrive by the morning of the 10th.

View
After the Gnolls
Session 4 Or Getting the Shaft

The gnolls scattered to the North and South of the entrance to their compound and seeking to use the walls as a barrier against my attacks.  Thaydron, Ianward, and Khan scrambled up the dike on the north side to be met by a couple of Flinds.  Four gnolls mounted the wall on the south to use ranged against us.  Within a few rounds they had eliminated my mirror images and wounded me with several arrows.  Goltus finally made it up onto the north wall, and I joined him there.  Khan having pounced upon one of the Flinds shredded it as only a cat can.  Shortly, thereafter, we remained standing and they did not.  As the combat ended, Andiana rejoined us with news of a second band of gnolls headed toward the mountains.  As we began searching we found some coins, mundane, and magical loot.

We found a trap door, and the construction of appears very old.  Below was a stone reinforced shaft descending on a 70 degree angle.  I put a light spell on one of the fake coins from the Pawldo's trail and let it slide into the shaft.  Then Ianward entered the shaft feet first, to attempt to climb down, though the slope great and his descent was not as controlled as he desired.  Catching himself before the end of the shaft, he found the end of the shaft held a drop about 40' to floor level.  He called back up the shaft, which Thaydron estimated to be about 200'.

The shaft turned out to be an air shaft to an old mine.  Andiana joined Ianward, and determined it was an Ore Processing station which had been abandoned about 75 years ago.  Upon returning they told us about two tunnels.  One lead to the southeast and was 15'x15'.  The other lead northwest and was 20'W x 15'H.  Investigating the shaft to the south they found a room with a petrified dwarf hiding behind the door.  They also returned with 10 Everburning Torches.

Off to the East Pawldo spotted a large cloud, indicating the movement of a sizeable body of troops.  Earlier, we had spotted the great flying beast we suspect may be a dragon in the same direction.  After we regrouped, we set the bodies of the gnolls and their tents ablaze.  Then we quietly slipped away and headed north toward the other gnoll group.   Something fast and shadowy, possibly from the forest, followed us.  Perhaps a Belker, such as we fought 4 days ago in the forest north of Akkadia.

We settled down for the night and I took first watch with Thaydron and Ianward.  Pawldo had vanished on us, as one might expect.  Before long, a couple of large gray skinned two headed humanoids with a dog – all following the river toward our camp.  Goltus was able to understand a portion of their conversation.  Apparently they are hunting the same gnolls as we are, however we didn't trust attempting to parley with them.  We watched them intently and quietly.  

The Ettins crossed north of us, but are working with some Ogres that are passing to the South of us in their search.  Each of the groups has a dog for tracking.  And are using chunks of gnoll to keep the dogs scented to the pray.  The Ogres are wearing chain rather than hide, and both groups appear to have some military discipline according to Ianward.  The concern generally is that these creatures don't generally work together unless there is some power entity which they fear requiring them so to do.  The Ettins catch the trail we were following, and the Ogres joined them.  As the dogs followed the gnolls both northward and southward the band became confused and the trackers headed back down the river from whence they came.  The other three headed north along the trail of the gnolls we were tracking.

Once they passed, we got Thaydron two hours sleep, broke camp, and moved to the north side of the river to a different thicket where he could use his magic to hide us away again.  Afterwhich we resumed our rest and recovery from the day's fight.

View
Gnoll Chase
Session 3

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 4th day.  After camping for the night, we became aware of a large beast flying off in the distance.  We could not clearly identify it, manticore, dragon, or something as yet unknown.  It did not seem to notice us.  We cleared our camp and resumed travel with Thaydron taking the lead to observe the trail.

We are continuing east, the same direction as the river that runs across the north of our settlement.  There are carrion birds, perhaps vultures to the north east of us.  We continue tracking the glamoured copper pieces to the east.  We believe there is a village ahead, and we have closed the gap with those we are tracking.  With night coming on it was decided to rest and risk encountering the gnolls in the morning.  

I take first watch and hear hyenas to the north at some distance.  The gnolls must be close, as their nearby prowling continued to be noticed by the others.  Ianward sensed something moving nearby at ground level. Galtus was roused but to little purpose as the creature moved off without ever noticing us.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 5th day.  And we are approaching what we suspect to be the Gnoll camp.  About 400' from their settlement to find an odd almost unnatural box canyon.  The drizzle has not let up since yesterday, but it has tapered of somewhat.

As we approach the halfling we came to rescue slipped up to join us.  Apparently, he had been scouting our potential enemies.  After deliberating our strategy for the assault, we attacked the gnolls.  I opened the assault on cue with a fireball directly through the entry to their compound which killed several on impact.  Then we began to rush to positions to ambush their exit point, as I unleashed another toward what seemed to be the larger leaders of their warren.  Achieving our intended positions we remained alert – uncertain as to whether they would exit the break in the dike or used ranged weapons over the top.  With spells and weapons at the ready to spring our trap, we …

… to be continued.

View
Gnoll Attack
Session 2

Returning back to the settlement we spotted Smoke due South of Akkadia.  We determined to swing by Akkadia on the way South.  Thaydron road on ahead to scout things out as the rest began a forced march, while I road along with them.  Annabel met us on the outskirts, and let us know the unauthorized farmsteads to the south of Akkadia had been raided by 14 Gnolls and 5 hyenas.  They appeared to have eyes on our company which was investigating the other side of the river in the Ash Forest.  After their raid, the humanoids went due East following the river before they passed beyond sight.  

Our company was joined by Andiana Bones, as we departed town to investigate the farmsteads.  As we approached we found a fire still burning in the center of their farmsteads.  Upon it had been cooked and apparently eaten three adults by gnolls.  The bulk of those here seem to have left ahead of time headed for Akkadia, though no one mentioned seeing them arrive.

People from these farms seem to have been heading into the mountains, maybe to forage for supplies, for about three weeks.  Andiana spotted a trapped secret door in the bottom of a water trough.  Within were gray robes and hand carved medallions.  The symbol appears to be a short sword crossed by a sap.  The markings on it say 'Law' in various religious iconographies.  Goltus found a reference to worship of a High Templar Benvar as the object these people venerate.  We also found a ring with a ram's head.  Goltus returned and to town to acquire new magical mounts and turn the book into the others of our council to have the odd book translated.

After our investigation of the town, we determined to rest and return to Akkadia in the morning. Andiana, Ianward, and I grabbed shovels and provided proper burials for the dead.  Thaydron then used the magic of nature to hide our camp as we settled down.

It is now the 2nd day of Kythorn, and as we are breaking our fast the wagon returned with 10 riding within and 5 walking beside, all armed and armored in leather.  As they approach, we recognise them as members of our community.  After talking to them we found out that the farms had four guards.  Three of them were human men and 1 was a halfling priest to Brandobaris named Paldor.  While questioning the men we bring up the religious materials we found, which none of them seem to know anything about.

We left shortly thereafter, moving slowly to allow Goltus to catch up with us.  Thaydron was tracking the gnolls cross country in our effort to deal with them and perhaps recover Paldor.  A bout of refreshing rain appears immanent.  The Gnolls appear to be attempting to cover their tracks, though they are not doing very well.  We are also finding counterfeit copper pieces along the trail – most likely dropped by the halfling.  After Goltus caught up we increased speed, pushing our horses forward.  Along the way we spotted something to investigate later, at the river, though nothing obvious.  About midnight we struck camp, with Thaydron again concealing our location with the magic of nature.   From there we could see the glow of a camp to the SE, perhaps the cultists, perhaps the gnolls.

 

View
Leaving Town
First Adventure

Today is June 1

It is the year Year of the Gauntlet, month of Kythorn upon the 1st day, and we have been settled in Akkadia since the 1st of Tarsakh, two months ago.  In that time we have explored the immediate area around the our settlement of Akkadia.  [OCC: 1 hex in every direction] We have set up fisheries on the River in order to increase food production.  There is a farm Settlement to the South which we are going to claim in order to avoid.  So far we have seen no sign of the men of Halruaa or of the Thayvian enclave which are reported to have also come to explore and settle these lands.

People have been blacking out or waking up unconscious outside of the forest smelling of alcohol.  We decided to investigate the forest incidents.  We crossed the river to the NE.  

We leave mounted early in the morning and cross the at Shale Ford.  While we were tempted to explore this new land, we chose to pass through and precede directly to the edge of the Ash forest where the incidents have been occuring.  We did not even stop to so the mundanes could eat.

After we had travelled about 8 hours we arrived at the forest edge around 1600 hours.  Theydron guides us to the campsite of the latest incident and we arrive there about 1700 hours.  As we approach there is the soft smell of smoke from burning wood.  It is too great to be a campfire.

Thaydron broke off from the main group and left us to follow the hunting trail we had been on since entering the woods.  We dismounted, and began leading our horses along.  We found the campsite and encountered an entity from beyond our realms.

Thaydron fired upon it with seeming little effect.  And it became more solid as it reacted in kind.  Then Khan assaulted in defense of his master.  I suspect Goltus is attempting to identify the smokey creature.  Armoring myself with magic I move forward to prepare for combat.  Ianward came around upon the creatures right, if it can be said to have a right, for his attack.  Thaydron fired upon the beast while commanding Khan to attack as the beast mauled Ianward.  Goltus moved to heal Ianwards wounds as I prepared to charge skewering it as best I could bringing it down.  Observing the corpse, Goltus was able to identify it as a Belker – an evil elemental from the plane of air.

Immediately after the death we began to hear the sound of Elven horns hurriedly approaching the clearing.  Thaydron was able to parlee with the leader of the patrols which rushed upon us.  Ianward sized them up and determined they were experienced in combat if not the most disciplined seeming sort.  Rather typical of elves in my opinion.  The elves informed us they had been having difficulties with Belkers in their woodlands for about a month.  It would not be beyond the strategies of my Thayvian kin to set up summoning circles that would spawn such creatures to wear down potential rivals for regional resources.

The leader of the Elven forces, one Teagan Silveroak, felt that the incidents our woodsmen had experienced resulted from the shenanigans of youths.  As no one present held official rank in our societies, we agreed to postpone negotiating any understanding between our peoples.  While they mentioned ogres and other giantkin they had not encountered any for a few months.

After meeting with the Elves with it getting late, we retired back across the Kuriah river to Akkadia.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.