Kingdom Building Double PCs

Before the Door

It is the Year of the Gauntlet, month of Kythorn, and 20th day.

We gather ourselves together after a night of rest and recovery under the healing hand of our ranger and cleric.  Then we venture forth to explore some more of the area.

Not long after getting started we encountered a couple of dwarves.  Attempts to parley quickly failed, and we ended up fighting them only to discover they were Werebadgers.  We looted the two and continued our exploration, having discovered we are now within the island near our town.

We descend a spiral stair for some distance to a door, approximately 20 × 20 with a large crack at the bottom.  As a group, we discussed leaving, but some of our party felt almost compelled to continue exploring.  The party slips through the crack, barely to find a room with a geyser lit by a large ball of light.  There are inscriptions in dwarven at the back of the room, indicating this is a tomb.  Andiana manages to get a reference to some sort of brown stone.  While Thaydron notices some badger tracks, not werebadger, real badger.

View
Finding the Thay Camp
It is the Year of the Gauntlet, month of Kythorn, and 19th day.
 
Continued from last session …
 
Andiana moves silently up behind the minotaurs ahead, intent on a sneak attack.  Each of us advances, and attacks as opportunity avails.  However, the men they were fighting fell before we could assist.  We barely manage to take down the minotaurs.  The mystical imp known as Murphy may have been secretly present and working against us given the luck we had during the battle.  Thaydron estimates it is about 8 pm after the encounter.
 
The men have Thayan livry, and beyond them we find a room with a campfire, some tents, and a portal which the Thayan wizard might have used to leave the area.  Andianna takes care of the traps, while Thaydron stripped the dead for loot.  Among the several items looted is a small journal.  The dates on the pages are in common.  The rest is encrypted.
 
In the tent marked as Thayan is a small altar to Bane.  The other tent is marked as belonging to a servant of Talos. Galtos damaged the portal, and an attempt to use it caused it to shatter – damaging all of us some in the blast.  Once we could secure the area we decided to stay and rest for the night.  With Thaydron providing care, we heal a great deal as we rest.
View
Deeper, deeper into the Mines

It is the Year of the Gauntlet, month of Kythorn, and 19th day.

Having just killed some minotaurs, further investigation reveals they are either the same or part of the same clan as those who looted Benvair's Temple.  They are wearing hide armor, carry great axes, and have some exotic heavy crossbows with dual bows and matching triggers.  

We enter into a 30×30 room.  My fireball apparently blew up some potions.  There are two cooked and partially eaten corposes, one a dwarf and the other a human.  The human figure has a rather well preserved robe underneath the tatters of another.  We find a Wand of Identification on him and a holy symbol of Bane.  He is also wearing a Mantle of Lesser Fire Resistance (5/Fire) – Burnt Blood Red.  The dwarf is in scale armor, carries a holy symbol of Moradin, and a broken hammer.  One of the Crossbows is a +2 Giant's Bane Light Crossbow. (additional +2 enhancement bonus and +2d6 bane damage against Giants)

Andianna noticed a couple of secret passages protected by Fire Rune traps.  After disabling the first one, he moves to and disabled the others.  As we finish examining the area, he then informed us he was ready to open the doors.  Each door opens to areas that have not had air in them for some time.  The staleness and dust is nauseating.  Inside the room to the south we find a number of levers.  Testing one of them, I encountered some Black Lotus contact poison and become deathly ill.  (OOC:  I take 6 Con Dmg)  

Using a cloth to avoid touching the poison, Ianward begins toggling the levers and waiting for a response.  We hear distant chains and gears, but cannot see the results of our experimenting.  After using most of them, Thaydron goes to check the door across the way.  There is now a minimal amount of air flowing there, but not in a very healthy way.

We hear a scream off in the distance and move off to investigate.  We continue on into the honey combing of the mines.  Occasionally we come across oil filled lanterns which have been used, though most hung along the way have not been.  Thaydron comes across some blood splatter, apparently human.  Further along the passage we hear indestinct noises ahead.

Following the blood trail we find a human in full plate male, holy symbol of Talos on his neck and tabbard, rolled up piece of fabric on his back.  Armor, pouch, and the rolled up fabric appear to be magical.  The latter is a Banner of Restful Nights:  Abjuration, with Alarm and Endure Elements spells (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/banner-of-restful-nights/).  The pouch has two pouches inside:  1) Pouch of Assassin's Dust, and 2) Pouch of Restoration Dust (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/assassin-s-dust/, http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/dust-restoration/).  The Armor is +1 Restful Full Plate Mail with a faint necromantic aura (http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/restful/).

Returning to the direction we were previously traveling, we find a splattering of fresh blood, 2 sets of boot prints and 6 sets of hoof prints, which have passed by about 30 minutes ahead of us – moving at a full run.  He appears to have a symbol of Thay on him, from the description Thaydron gives after casting some kind of tracking magic.

We come across another body.  We strip the magical gear:  a short sword, armor, pouch, and gauntlets, and ring.  We continue along toward sounds of combat – and they cease about 300 yards ahead.  We began moving cautiously, and then …

To be continued next session!

View
Behold the Day

It is the Year of the Gauntlet, month of Kythorn, and 14th day.

Our diplomatic group visited the Elves and relayed the information we obtained from Trellwan.  We then agreed to establish diplomatic relations, with consulates in each others community, within the next couple of months.

Meanwhile we headed to the Temple of Benvair to obtain Doomsbane.  Once we entered the temple itself, we headed to the Tomb of Benvair.  As we were attempting to open the sarcaphagus, the Beholder rose up and attacked us.  I turned invisible, and as it turned around it dispelled my invisibility with a glance.  After we defeated the monster, we determined someone had animated it as undead.

Upon opening the tomb we found a piece of inscribed onyx and the body with its gear was gone.  The stone is inscribed with some very ancient form of dwarven runes.  

We began debating our course of action, while Thaydron and Khan began searching for tracks or other indications of passage by some new group to determine where they came in to the temple.  In the foyer of the Lower Temple, Khan brought to our attention a tuft of bull's, possibly minotaur, hair caught in a ruined lockbox.  It appears to be about a week old.  In this area there are tracks, recent, the other groups, and those which are ancient – about 200.

The Temple area has been completely cleared of any other trace of those who were present.  We follow the tunnel toward the Underdark, and find the tracks of the diplomatic team about 30' in.  Further in, we became aware of some rapid tunneling as if some massive creature is passing through the earth nearby.  

Shortly after, we encountered another beholder; this one was by no means dead.  We attempted to not be noticed, but that did not work.  As it attacked we fled into a tunnel, running and fighting as we went.  We finally managed to drive it off, applied some quick heals, and continued to the caves where the diplomatic team met the Lizard Folk.

View
Exploring Sarghad

It is the Year of the Gauntlet, month of Kythorn, and 11th day.

We leave Trellwan in the afternoon, and embarked back to Akkadia.  We arrived later that night and conferred with the other members of the council, updating our maps about the Dwarven Settlement, and discussing the Lycanthrope in Trellwan.  A trade caravan apparently attempted to make arrangements with us, but were not able to speak witht he treasurers while they were here in Akkadia.

It is the Year of the Gauntlet, month of Kythorn, and 12th day.

Sailing along the river south of Akkadia, I spotted what appeared to be a pretty decent iron deposit with a mine already in place.  We disembarked from the Boat about 1400 Hours, having the Captain and Crew come ashore and store the Boat.  The community we are attempting to contact appears to be about a mile or two inland.  We spotted a rather stationary dust cloud, which turned out to be a stone quarry with very large earth elementals removing and stacking large piles of stone.  Once we approach the town, we notice it is a nearly completed.  There are a number of well developed defenses, four towers, a bailey, and inside is a keep about 50×50 and maybe five stories tall.

Doge Laucian attempted to detect magic as we arrived, and observed a mild aura throughout the settlement.  There is a sign identifying the community as Sarghad written in the common tongue.  As we approach the town, the portcullis begins to rise.  As we enter the settlement, we notice the buildings are framed and roofed, but still under construction.  Some of the foundations appear to be older, so it is likely they are building upon the ruins of something older.  Only the main keep is complete.  Checking for magic again at the main keep, Doge Laucian determines their is transmutation and abjuration magic active or in the process of being set up as permanent effects.  He also observes an arcane mark.  Using comprehend languages, Laucian translates it as Estalia Arcane College:  Studying the Winds of Chaos.

As we go inside, we are in a large hall, twice the size of the outside of the building – running 100×100 feet..  Throughout are bookshelves without books.  In the center is a desk and apparent card catalogs.  Near the desk is a glass case with a copy of the Journal of Benvair in good condition and made with superior materials.  The case is locked, magically locked, alarmed, and covered in protection spells.  It also apparently has a feeblemind traps.

We decide to search upstairs on the 2nd Floor.  We found a wine chilling station in one of the balconies and reading alcoves.  In one area we find a recently used wine glass, bottle of wine, and a used pad of paper.  Tim uses a trick of to reveal the writing from the previous piece of paper, and finds a list of construction materials.  From the flatness of the wine, Doge Laucian determines the occupant had left it out about a day ago.

We head up to the 3rd Floor.  Tim remembers hearing of a tower like this owned by Khelben Blackstaff out of Waterdeep.  There is a winerack, kitchen, dining area, and another spiral stair at the end of a long dormatory hall.  There is a travellers backpack in one corner full of well prepared and very expensive travel rations.

On the 4th Floor we find a large open hall with permanently inscribed summoning circles.  The circles around the outside appear to be aligned to certain areas of the outer planes:  Abyss, Baator, Mount Celestia, and possibly Arborea.  The last seems to be connected to the hero Benvair.  The central circle appears to be a two way gate.

On the 5th Floor we find unfinished crafting stations for alchemy and forging.  Taking the stairs to the 6th floor we find a small building with two doors.  One of the doors is closed, locked, and trapped with Feeblemind.  The other opens up to the night sky of Amn.  Perhaps it is a skrying room for astrologers.  Another stair leads to a room with an observatory for Waterdeep's night sky, one for Cormyr, and the last is for Halruaan Night Sky.  Using his magic device, Tim scries into one of the locked rooms to observe some creature inside a summoning circle.  He denoted its description in order to take it back to Galtus and see if he can figure it out.

We left a note requesting diplomatic relations and apologizing for our intrusion while they were away.  Krieg, using our assistance, felt it was excellent work.  After leaving the note, we leave the building to look around a little more on our way out.  The Elementals had arrived and were busy noisily stacking building materials.

Entering a different door we find another extradimensional space, dark, and with pillars.  The third and last door on the building is locked with a Feeblemind spell, so we determined not to investigate and headed back to the camp by the river.  On the way back we were attacked by a large creature, seemingly a cross between a vulture and a man.  Apparently some kind of demon.

View
Visiting Trellwan

It is the Year of the Gauntlet, month of Kythorn, and 11th day.

Having surveyed the town we find a ship's captain, Owen Darkeyes, whom we assign to command the boat we retrieved from the Temple of Benvair.  We have a captain, 5 man crew, Charles, and the Diplomatic Team coming to a total of 12 persons.  We expend part of the treasury to cover the cost of meals, and depart for Trellwan.   Doge Laucian begins teaching Draconic to our Diplomat, Kreig.

One of our crew members is from Trellwan.  We casually asked him for information about the town.  It is a basic developing hamlet with pallisade for defense.  He thinks he might have seen a Thayan coin, though he did not remember seeing anyone in the red robes favored by the Thayan wizards.

We anchored in the River for the night and set watch.  I thought I saw something in the forest during 2nd Watch, but nothing interrupted us with which we needed to deal.  Near morning there was more activity in Ashwood, but we assumed it was the elves since there was no hostilities.  

It is the year Year of the Gauntlet, month of Kythorn, and 12th day.

While breaking our fast, we discuss the night and find that those of us in the Diplomatic Team had strange dreams.  Close to nightmarish.  Asking the Captain and Crew we find that they also suffered from such dreams, though their memory of them was more scanty.  Doge Laucian began keeping a record of the dreams in a journal he dedicated to the purpose.

Our crewman from Trellwan does not want to go with us into town, because of the negativity and irritability of the town before he had immigrated to us.  He also discusses how the dwarves suffered some sort of disease about two months ago and quarantined themselves from the rest of the world.

We divide up, leaving Charles and the Crew to guard the boat.  We disembarked for shore in a row boat.  Charles prepared us magical mounts, and we set off for Trellwan.  To the NW we get a clear sight of a mountain range.  To the south we spot the skyline of a castle.  As we approach, there are farms with livestock along the way.  Their palisade, about 10' high, is rather run of the mill, and complete.

A bit after noon, we reach the town itself.  There is no movement along the road.  We enter the little burg by the main gate.  The town leader appears to be the Pastor Owen Vogel, head of the Church of Chauntea which patronizes Trellwan.  We stable the horses at the local inn and head to the Temple.
    Building List
01 Temple                07 Shop (Tanning Salon)
02 Manor House                08 Shop
03 Town Square                09 Shop
04 Bank                    10 Shop
05 Inn                    11 Shop
06 General Store            12 Shop

We disarm in the front of the Temple and the rest of the party go on into the main sanctuary.  The interior has a high arch, and the first two stories make up the sanctuary proper.  The Diplomat and Investigators enter private negotiations with the Priest.  

They open negotiations on behalf of the Elves.  During their discussion it is revealed that there was some unjust event (a rape) for which the townfolk sought to obtain justice.  The perpetrator was apparently one Sien Silveroak, and three companions.  A posse from Trellwan went after the perpetrators and then were slaughtered by the elves.

Father Vogel also provided us some updates to our map.  Identifying the location of a Dwarven outpost from which they had obtained some aid in building their settlement.

The Priest asked if any of our people were healers which could take a look at a strange wound.  Afterwhich we all re-equipped our gear and followed the man to another building where there is a gentleman with a bite wound believed to be lycanthropic.  After examining the man, it appears to be a badger bite and lycanthropic.  We have no one strong enough to remove the curse, and recommend they feed him massive amounts of wolvesbane.  He may have acquired the disease while attempting to contact the dwarves to see what had happened to them.

We discussed trade, and found the community has a number of people who make wands, especially wands that can cure wounds.  They have a bank in town, which is well fortified.  Trellwan is predominantly a farming community, so we may eventually need strong relations as a food source.  

Leoroar and Timothy enter the bank to investigate the kind of services they offer.  Coinage noticed were predominantly Harulean, Amnish, Baldur's Gate, and a few Thayan.  The bankers come from Shadegove, which is NE from Trellwan.  They have loans up to about 1,000 gp at 5% interest.  They arrange some trade in magic items for a mage of the Silveroaks.

Concluding our business in Trellwan we pick up more rations and returned tot he boat.

View
Caving
Session 8

It is the year Year of the Gauntlet, month of Kythorn, and late afternoon of the 9th, maybe.

There are suddenly more tracks which Timothy and I manage to pick up.  There are three sets of tracks.  One of them is very light weight, the others fairly heavy.  The tracks are about 5 days old.

We follow the tracks into a cave system.  The tracks become confused and then disappear into the walls.  Using the Ring of the Ram to break through a portion of wall that was apparently magically put in place to prevent anyone from following.  Inside we find a few beds, a focus crystal for Reading Magic cantrip, and an old fire pit.  Here we find another closed off portion, and blast through it as well.

Breaking through we hear voices from deeper inside someplace.  About 50 ft. into the corridor the tunnels split with a segment going off to the left.  Up this branch I spot a figure with a lit torch.  I drop my torch and slide my shield up, moving to Leoroar's left flank I took up a defensive stance.  Doge Laucian moves afront as the others prepare for combat.

Doge Laucian can apparently speak their language, and manages a truce.  There are 4 of them in total once they come into the light.  I step back to retrieve my torch, but Timothy signals for me to leave it for now as he stands watch on the other tunnel.

Doge Laucian negotiates with their shaman, a lizardfolk named Gorkmorkin.  I hear them mention Thay, and attempt to follow the conversation, but I don't speak their language.  The Red Wizards have contacted them to establish trade with the Thayan Conclave.  Fortunately they declined.  The discussions go on for some time.  Apparently, these caves lead into the Underdark.  Their group leader has a brother, Morkgork, and either he or his brother lead excursions into the Underdark for magical supplies.  Laucian finds they speak Abyssal, Aquan, Draconic, Giant, Infernal, Undercommon.  Sounds like Khreon would be able to chat with them.  Laucian established openings for diplomatic relations should we meet with their king at a later date.  The most southerly island west of the river's mouth is a sacred place for them.  In the past they had good relations with the giants, but that was maybe 50 years ago.

We backtrack to the Temple of Benvair.  I manage to activate the boat's command and cause it to shrink into a 1 × 2 × 0.5 ft box weighing about 30 lbs.  Benvair's Magical Shrinking Boat went into Doge Laucian's Handy Haversack.  Then we head outside, to our horses and head for town.  It is night when we finally drag ourselves back into town and meet up with the rest of the Council.

The other team found a lock box with 40 PP Thayan.  Laucian and I discuss the dreams we had.  We discuss our adventures and close calls.  And once we have fully debriefed, we get a good nights rest.  Doge Laucian proposes a policy, and all approve, of keeping updated maps between our two teams.

We determine to visit Trellwan which is WNW of us across the river.

View
A Culting we are going
Session 7 July 9th

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 9th.

We inform Charles and depart on his conjured horses.  Laucian has the book and ring.  As we approach the farmhold I scan for signs of illegal activities.  Laucian and Leoroar move to speak with one of the locals.  Ianward and I head to check out the Barn.  Ghost holds watch.

Speaking with Grimor, Leoroar learned that the book and ring were found in some ruins where they obtained raw materials with which to build their farm.  Then he gave directions for how to get to the ruins.  As Kreig  and I departed the barn, another one of the locals slipped into it.  Pawldo was no where to be found and hadn't been seen for several days.

Tim used his magic to investigate the dead to see if a Speak with Dead spell would allow us to get any more than the others knew.  They were not suitable for the spell, according to Leoroar.  Then we departed for the ruins.

At the foot of the mountains there is a mass of rocks over the entrance, which appears to have been done on purpose.  This was a small river or creek at the bottom of a draw which perhaps was blocked off, but has gone dry since then.  After climbing up through the draw to an area concealed by the mountains slopes, we find the ruins where there are two structures.  One is rather large and the other small.  The larger storehouse is more intact.

We get to the ruins in the valley.  They appear to be stone, but not of Dwarven make.  There is a sagging door, which we pushed open to observe a large hall about 10' ceiling.  Inside are a couple of hundred flagstones and about 10 logs for construction.  Timothy searched for secret and hidden chambers but didn't find any.  

After entering the remains of the shrine, Leoroar and I felt a divine presence.  Investigation showed the are was enchanted to channel the consecrating power of divine aura.  While investigating we found a trap door which had been concealed.  I cleared the debris off of it, and then Tim checked for traps.  Inside the trap door is a stairwell descending into the earth.

At the end of stairwell, there is a bunkroom about 20' wide and 25' long.  The items here are decayed.  At the back of the room is a warped door.  Leoroar determines that there is a faint enchantment to preserve the area.  Laucian found an inscription in an unknown and ancient language.  He translated it as I was forcing the door open.

"The Fires of Passion will Burn 
And the Winds of Magic will Blow. 
The Earth Shall Give Birth to Death 
And Wooden Blood will flow."

It appears to be some kind of apacolyptic prophecy.  Laucian related the contents of a dream he had which contained these lines.  I had a similar dream, and we should discuss this particularly if we have all had such dreams.

Down the hall we observe several doors, continually lit torches in brackets along the way, and a slumped over body at the end of the corridor.  The body appears to be that of a halfling which died a century ago.  We opened one of the doors to find a funnel spider web of some kind, and webs covering various items and piles of gold.  Inside there are doors on the walls to the right and left.  Leoroar opened another door across from the first to a massive hall, cathedral style with the ceiling 50' above.  Inside was a sarcophagus on which was a massive sphere which had a chunk chipped or broken off the top.  

Searching this latter room, we are cautious because of some figures in the back and the potential of some supernatural guardian.  There are some odd stalks on the sphere above the sarcophagus, and we eventually determine it is a petrified beholder.  In the corners there are rusting armors.  Leoroar detected for magic and found a faint residue of magic in the corners where the armors are, and a magical dead zone at the sarcophagus.  Leoroar and I push the petrified remains of a Beholder off the sarcophagus and Laucian identified the remains as those of the Paladin whose ring and book we have.

The figures in the back of the room appear to have been petrified by whatever got the beholder.  Leoroar searches the book for indications of what the artifact might be, coming to a conclusion that there are four artifacts but with no helpful specifics.

Looking into another room there is a ship.  This boat appears to be a magical item.  We attempt using the prophecy to command the boat, but it seemed to trigger a trap.  The boat struck us with lightening.  We begin exploring the boat.  In the first cabin we find control rods for the boat but did not figure out how to work them.  In the second cabin we find a box with 4 indentations, possibly one for each artifact.  There is an ancient pile of dust next to the box, a century or two years old.  Leoroar escorted Timothy to the cabin to check for traps.  Within the pile of dust are two leather boots.  The boots appear to have been made in Estalia.  No one has ever heard of this place.  In the bed, there is a magical item.  After investigation, Laucian determines that we have found a +1 Ghost Touched Sap.  It seems to have been used for scandalous purposes.  

Meanwhile, Tim observed that the room had had at least 4 traps that have already been triggered.  Further, the sarcophagus has been opened within the last 60 days.  We reopen the sarcophagus.  Inside is a body with enchanted studded leather, enchanted steel shield, short sword of incredible power, a enchanted short bow, a pouch containing 4 rocks, jewel covered dagger.  As we reseal the grave, we notice the prophecy engraved on the underside of the lid.

From there we returned to the other room, where the tunnel is.  Toward the tunnel we see a clear area near the bottom.  The web appears to be old and brittle.  We clear it, and then investigate the bodies and the gold stuff.  The bodies are dessicated and have been looted.  There are two gold statues, and some gold coins of some unknown nation.  Laucian appraised the loot as we went through.

We start going down the rough hewn corridor leading off from the web room, and down the passage we find fork and some water with reptilian tracks.  Timothy is pretty sure it is Lizardmen.  I take point at the front of the party.

to be continued…

View
Townies out and about
Session 6

It is the Year of the Gauntlet, month of Kythorn, and evening of the 7th.

The Priest Brother Mendal is investigating the Book found at the farm, though he doesn't seem to be taking it seriously.  While the acting magister, Fudruckle Polywidgetter, has been examining the Ring of the Ram.  Doge Laucian examined the ring thoroughly and is as certain as he can be it is not cursed.  He did determine it has about 13 charges left as well as other mystical residue of some kind. 

The Councilor has heard people would like an inn for visitors.  Doge Laucian listened carefully to all members of the council, and suggested we put in a Luxury Store and another house for residents in order to promote trade.  During our discussion, I suggested we garner allies since we know Thay is attempting to set up an enclave here.  Diplomat Krieg concurred.  After some discussion we agreed to get some rest and strike out for Ashwood in the Morning.

It is the year Year of the Gauntlet, month of Kythorn, and evening of the 8th.

In the morning Councilor Charles summoned us some mounts and we headed toward Ashwood to meet with the elves.  We reached the logging camp after a couple of hours and discharged the flair in order to contact Teagan Silveroak.  After about an hour we could hear their approach from deeper within the wood.  About a dozen of them arrived several minutes later.  The Doge waved them in with courtesy.  (OCC:  Leoroar cast detect evil as the elves approached.  He detected one of their company, a young elf near the rear of their group as evil.)  

After meeting up with Lt. Silveroak, we were led through the forest to a small settlement of about 20 buildings.  (OCC:  Leoroar informed Ambassador Krieg of the elf whom he detected was evil.)  Our hosts took our mounts and lead them away.  Then Lt. Silveroak brought us before their ruling council.  (OCC:  Leoroar again detected evil and whispered to Ambassador Krieg that the member on the far right is evil.)  The leaders with whom we met included: High Elder Aristobulus Silveroak, Elder Harimandi Silveroak (Evil).  The Elves call the area Silveroak Woods, after their clan rather than the dominant tree of the forest.

High Elder Aristobulus Silveroak, a Gold Elf, seems affable enough.  After an exchange of greetings and declaring each of our community's intent, their leader identified their settlements within the wood and the claim of their community upon the entirety of the wood.  When suggesting we might trade for the right to cut lumber from the edge of their land, we were informed there are trees for logging on the island directly to the west of Akkadia.

We then withdrew to discuss our position.  We discussed offering to replant any lumber acquired from the edges of their land.  We also discussed the possibility of exploring the island to the west of Arkkadia to see if there is enough lumber available there to suit our needs.  Leoroar quietly let us know that he assessed Elder Harimandi Silveroak, a Moon Elf, as being evil.

Elder Harimandi broke in during negotiations, and suggested a small amount of logging in the southern tip of their forest might be agreed to if we aid them both in relations with the other human settlements to the southwest of Akkadia and kill any Belkurs we might find.  The elves executed a pre-emptive strike on these groups because they mistook their mages as the one's summoning the Belkurs.  They would like to use us to mediate in establishing diplomatic contact and amiable relations with these other settlements.  Doge Laucian, agreed to the condition, asking if someone from the Elven Community might accompany us in order to ensure the gesture would seem tangible.  High Elder Aristobulus agreed that if it was necessary that could be arranged.  We suggested a regular embassy be established between our communities.  This was not established, but we were informed our people could raise a blue flag so their patrols would be aware a friendly agreement exists between our communities.

Before we concluded they asked if we could identify a coin found by one of their patrols on some interloping gnolls.  I did.  It belonged to those evil Thayan bastards.  Councilor Charles was more congenial in his description of them than I.  After our meeting we returned to Akkadia and prepared to go and investigate the cult to the south of our hamlet.

View
A Band of Giants
Session 5

We settled down for the night and I took first watch with Thaydron and Ianward.   Pawldo had vanished on us, as one might expect.  Before long, a couple of large gray skinned two headed humanoids with a dog – all following the river toward our camp.  Goltus was able to understand a portion of their conversation.  Apparently they are hunting the same gnolls as we are, however we didn't trust attempting to parley with them.  We watched them intently and quietly.  

The Ettins crossed north of us, but are working with some Ogres that are passing to the South of us in their search.  Each of the groups has a dog for tracking.  And are using chunks of gnoll to keep the dogs scented to the pray.  The Ogres are wearing chain rather than hide, and both groups appear to have some military discipline according to Ianward.  The concern generally is that these creatures don't generally work together unless there is some power entity which they fear requiring them so to do.  The Ettins catch the trail we were following, and the Ogres joined them.  As the dogs followed the gnolls both northward and southward the band became confused and the trackers headed back down the river from whence they came.  The other three headed north along the trail of the gnolls we were tracking.

Once they passed, we got Thaydron two hours sleep, broke camp, and moved to the north side of the river to a different thicket where he could use his magic to hide us away again.  Afterwhich we resumed our rest and recovery from the day's fight.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 6th day.  We awaken refreshed and Ianward suggested we return quickly to Akkadia and check on our settlement to ensure it is still secured.  He suggested the gnolls and giants might be at war, and we are not in a possition to take them on.  I seconded the motion.  We discussed the need to explore the tunnels and find out more about this cult we have discovered.

Hiding our trail using Thaydron's magic we moved to the place that seemed odd.  We found a large lake, nearly an inland sea, to the east of Akkadia. We travelled for a couple of days and arrived at a place in the river is a section that appears to be flowing in an odd way.  

I cast a detect magic after we fully scout out the area around us, though I found nothing.  There is a mile segment that has a slowed flow, and the river appears to have been managed for construction.  There is a pipe giving off heat coming up from the depth of the river.  Further observation tells us the area here is preserving a submerged area where the water is maintaining a calm.  After some time we determine there was a collapse into a tunnel, probably dwarven.  Some form of heat is still active from their forges or smelting plant.  After exploring we rest.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 8th.  We began our return to Akkadia, and expect to arrive by the morning of the 10th.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.