Kingdom Building Double PCs

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Leaving Town
First Adventure

Today is June 1

It is the year Year of the Gauntlet, month of Kythorn upon the 1st day, and we have been settled in Akkadia since the 1st of Tarsakh, two months ago.  In that time we have explored the immediate area around the our settlement of Akkadia.  [OCC: 1 hex in every direction] We have set up fisheries on the River in order to increase food production.  There is a farm Settlement to the South which we are going to claim in order to avoid.  So far we have seen no sign of the men of Halruaa or of the Thayvian enclave which are reported to have also come to explore and settle these lands.

People have been blacking out or waking up unconscious outside of the forest smelling of alcohol.  We decided to investigate the forest incidents.  We crossed the river to the NE.  

We leave mounted early in the morning and cross the at Shale Ford.  While we were tempted to explore this new land, we chose to pass through and precede directly to the edge of the Ash forest where the incidents have been occuring.  We did not even stop to so the mundanes could eat.

After we had travelled about 8 hours we arrived at the forest edge around 1600 hours.  Theydron guides us to the campsite of the latest incident and we arrive there about 1700 hours.  As we approach there is the soft smell of smoke from burning wood.  It is too great to be a campfire.

Thaydron broke off from the main group and left us to follow the hunting trail we had been on since entering the woods.  We dismounted, and began leading our horses along.  We found the campsite and encountered an entity from beyond our realms.

Thaydron fired upon it with seeming little effect.  And it became more solid as it reacted in kind.  Then Khan assaulted in defense of his master.  I suspect Goltus is attempting to identify the smokey creature.  Armoring myself with magic I move forward to prepare for combat.  Ianward came around upon the creatures right, if it can be said to have a right, for his attack.  Thaydron fired upon the beast while commanding Khan to attack as the beast mauled Ianward.  Goltus moved to heal Ianwards wounds as I prepared to charge skewering it as best I could bringing it down.  Observing the corpse, Goltus was able to identify it as a Belker – an evil elemental from the plane of air.

Immediately after the death we began to hear the sound of Elven horns hurriedly approaching the clearing.  Thaydron was able to parlee with the leader of the patrols which rushed upon us.  Ianward sized them up and determined they were experienced in combat if not the most disciplined seeming sort.  Rather typical of elves in my opinion.  The elves informed us they had been having difficulties with Belkers in their woodlands for about a month.  It would not be beyond the strategies of my Thayvian kin to set up summoning circles that would spawn such creatures to wear down potential rivals for regional resources.

The leader of the Elven forces, one Teagan Silveroak, felt that the incidents our woodsmen had experienced resulted from the shenanigans of youths.  As no one present held official rank in our societies, we agreed to postpone negotiating any understanding between our peoples.  While they mentioned ogres and other giantkin they had not encountered any for a few months.

After meeting with the Elves with it getting late, we retired back across the Kuriah river to Akkadia.

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Gnoll Attack
Session 2

Returning back to the settlement we spotted Smoke due South of Akkadia.  We determined to swing by Akkadia on the way South.  Thaydron road on ahead to scout things out as the rest began a forced march, while I road along with them.  Annabel met us on the outskirts, and let us know the unauthorized farmsteads to the south of Akkadia had been raided by 14 Gnolls and 5 hyenas.  They appeared to have eyes on our company which was investigating the other side of the river in the Ash Forest.  After their raid, the humanoids went due East following the river before they passed beyond sight.  

Our company was joined by Andiana Bones, as we departed town to investigate the farmsteads.  As we approached we found a fire still burning in the center of their farmsteads.  Upon it had been cooked and apparently eaten three adults by gnolls.  The bulk of those here seem to have left ahead of time headed for Akkadia, though no one mentioned seeing them arrive.

People from these farms seem to have been heading into the mountains, maybe to forage for supplies, for about three weeks.  Andiana spotted a trapped secret door in the bottom of a water trough.  Within were gray robes and hand carved medallions.  The symbol appears to be a short sword crossed by a sap.  The markings on it say 'Law' in various religious iconographies.  Goltus found a reference to worship of a High Templar Benvar as the object these people venerate.  We also found a ring with a ram's head.  Goltus returned and to town to acquire new magical mounts and turn the book into the others of our council to have the odd book translated.

After our investigation of the town, we determined to rest and return to Akkadia in the morning. Andiana, Ianward, and I grabbed shovels and provided proper burials for the dead.  Thaydron then used the magic of nature to hide our camp as we settled down.

It is now the 2nd day of Kythorn, and as we are breaking our fast the wagon returned with 10 riding within and 5 walking beside, all armed and armored in leather.  As they approach, we recognise them as members of our community.  After talking to them we found out that the farms had four guards.  Three of them were human men and 1 was a halfling priest to Brandobaris named Paldor.  While questioning the men we bring up the religious materials we found, which none of them seem to know anything about.

We left shortly thereafter, moving slowly to allow Goltus to catch up with us.  Thaydron was tracking the gnolls cross country in our effort to deal with them and perhaps recover Paldor.  A bout of refreshing rain appears immanent.  The Gnolls appear to be attempting to cover their tracks, though they are not doing very well.  We are also finding counterfeit copper pieces along the trail – most likely dropped by the halfling.  After Goltus caught up we increased speed, pushing our horses forward.  Along the way we spotted something to investigate later, at the river, though nothing obvious.  About midnight we struck camp, with Thaydron again concealing our location with the magic of nature.   From there we could see the glow of a camp to the SE, perhaps the cultists, perhaps the gnolls.

 

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Gnoll Chase
Session 3

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 4th day.  After camping for the night, we became aware of a large beast flying off in the distance.  We could not clearly identify it, manticore, dragon, or something as yet unknown.  It did not seem to notice us.  We cleared our camp and resumed travel with Thaydron taking the lead to observe the trail.

We are continuing east, the same direction as the river that runs across the north of our settlement.  There are carrion birds, perhaps vultures to the north east of us.  We continue tracking the glamoured copper pieces to the east.  We believe there is a village ahead, and we have closed the gap with those we are tracking.  With night coming on it was decided to rest and risk encountering the gnolls in the morning.  

I take first watch and hear hyenas to the north at some distance.  The gnolls must be close, as their nearby prowling continued to be noticed by the others.  Ianward sensed something moving nearby at ground level. Galtus was roused but to little purpose as the creature moved off without ever noticing us.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 5th day.  And we are approaching what we suspect to be the Gnoll camp.  About 400' from their settlement to find an odd almost unnatural box canyon.  The drizzle has not let up since yesterday, but it has tapered of somewhat.

As we approach the halfling we came to rescue slipped up to join us.  Apparently, he had been scouting our potential enemies.  After deliberating our strategy for the assault, we attacked the gnolls.  I opened the assault on cue with a fireball directly through the entry to their compound which killed several on impact.  Then we began to rush to positions to ambush their exit point, as I unleashed another toward what seemed to be the larger leaders of their warren.  Achieving our intended positions we remained alert – uncertain as to whether they would exit the break in the dike or used ranged weapons over the top.  With spells and weapons at the ready to spring our trap, we …

… to be continued.

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After the Gnolls
Session 4 Or Getting the Shaft

The gnolls scattered to the North and South of the entrance to their compound and seeking to use the walls as a barrier against my attacks.  Thaydron, Ianward, and Khan scrambled up the dike on the north side to be met by a couple of Flinds.  Four gnolls mounted the wall on the south to use ranged against us.  Within a few rounds they had eliminated my mirror images and wounded me with several arrows.  Goltus finally made it up onto the north wall, and I joined him there.  Khan having pounced upon one of the Flinds shredded it as only a cat can.  Shortly, thereafter, we remained standing and they did not.  As the combat ended, Andiana rejoined us with news of a second band of gnolls headed toward the mountains.  As we began searching we found some coins, mundane, and magical loot.

We found a trap door, and the construction of appears very old.  Below was a stone reinforced shaft descending on a 70 degree angle.  I put a light spell on one of the fake coins from the Pawldo's trail and let it slide into the shaft.  Then Ianward entered the shaft feet first, to attempt to climb down, though the slope great and his descent was not as controlled as he desired.  Catching himself before the end of the shaft, he found the end of the shaft held a drop about 40' to floor level.  He called back up the shaft, which Thaydron estimated to be about 200'.

The shaft turned out to be an air shaft to an old mine.  Andiana joined Ianward, and determined it was an Ore Processing station which had been abandoned about 75 years ago.  Upon returning they told us about two tunnels.  One lead to the southeast and was 15'x15'.  The other lead northwest and was 20'W x 15'H.  Investigating the shaft to the south they found a room with a petrified dwarf hiding behind the door.  They also returned with 10 Everburning Torches.

Off to the East Pawldo spotted a large cloud, indicating the movement of a sizeable body of troops.  Earlier, we had spotted the great flying beast we suspect may be a dragon in the same direction.  After we regrouped, we set the bodies of the gnolls and their tents ablaze.  Then we quietly slipped away and headed north toward the other gnoll group.   Something fast and shadowy, possibly from the forest, followed us.  Perhaps a Belker, such as we fought 4 days ago in the forest north of Akkadia.

We settled down for the night and I took first watch with Thaydron and Ianward.  Pawldo had vanished on us, as one might expect.  Before long, a couple of large gray skinned two headed humanoids with a dog – all following the river toward our camp.  Goltus was able to understand a portion of their conversation.  Apparently they are hunting the same gnolls as we are, however we didn't trust attempting to parley with them.  We watched them intently and quietly.  

The Ettins crossed north of us, but are working with some Ogres that are passing to the South of us in their search.  Each of the groups has a dog for tracking.  And are using chunks of gnoll to keep the dogs scented to the pray.  The Ogres are wearing chain rather than hide, and both groups appear to have some military discipline according to Ianward.  The concern generally is that these creatures don't generally work together unless there is some power entity which they fear requiring them so to do.  The Ettins catch the trail we were following, and the Ogres joined them.  As the dogs followed the gnolls both northward and southward the band became confused and the trackers headed back down the river from whence they came.  The other three headed north along the trail of the gnolls we were tracking.

Once they passed, we got Thaydron two hours sleep, broke camp, and moved to the north side of the river to a different thicket where he could use his magic to hide us away again.  Afterwhich we resumed our rest and recovery from the day's fight.

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A Band of Giants
Session 5

We settled down for the night and I took first watch with Thaydron and Ianward.   Pawldo had vanished on us, as one might expect.  Before long, a couple of large gray skinned two headed humanoids with a dog – all following the river toward our camp.  Goltus was able to understand a portion of their conversation.  Apparently they are hunting the same gnolls as we are, however we didn't trust attempting to parley with them.  We watched them intently and quietly.  

The Ettins crossed north of us, but are working with some Ogres that are passing to the South of us in their search.  Each of the groups has a dog for tracking.  And are using chunks of gnoll to keep the dogs scented to the pray.  The Ogres are wearing chain rather than hide, and both groups appear to have some military discipline according to Ianward.  The concern generally is that these creatures don't generally work together unless there is some power entity which they fear requiring them so to do.  The Ettins catch the trail we were following, and the Ogres joined them.  As the dogs followed the gnolls both northward and southward the band became confused and the trackers headed back down the river from whence they came.  The other three headed north along the trail of the gnolls we were tracking.

Once they passed, we got Thaydron two hours sleep, broke camp, and moved to the north side of the river to a different thicket where he could use his magic to hide us away again.  Afterwhich we resumed our rest and recovery from the day's fight.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 6th day.  We awaken refreshed and Ianward suggested we return quickly to Akkadia and check on our settlement to ensure it is still secured.  He suggested the gnolls and giants might be at war, and we are not in a possition to take them on.  I seconded the motion.  We discussed the need to explore the tunnels and find out more about this cult we have discovered.

Hiding our trail using Thaydron's magic we moved to the place that seemed odd.  We found a large lake, nearly an inland sea, to the east of Akkadia. We travelled for a couple of days and arrived at a place in the river is a section that appears to be flowing in an odd way.  

I cast a detect magic after we fully scout out the area around us, though I found nothing.  There is a mile segment that has a slowed flow, and the river appears to have been managed for construction.  There is a pipe giving off heat coming up from the depth of the river.  Further observation tells us the area here is preserving a submerged area where the water is maintaining a calm.  After some time we determine there was a collapse into a tunnel, probably dwarven.  Some form of heat is still active from their forges or smelting plant.  After exploring we rest.

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 8th.  We began our return to Akkadia, and expect to arrive by the morning of the 10th.

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Townies out and about
Session 6

It is the Year of the Gauntlet, month of Kythorn, and evening of the 7th.

The Priest Brother Mendal is investigating the Book found at the farm, though he doesn't seem to be taking it seriously.  While the acting magister, Fudruckle Polywidgetter, has been examining the Ring of the Ram.  Doge Laucian examined the ring thoroughly and is as certain as he can be it is not cursed.  He did determine it has about 13 charges left as well as other mystical residue of some kind. 

The Councilor has heard people would like an inn for visitors.  Doge Laucian listened carefully to all members of the council, and suggested we put in a Luxury Store and another house for residents in order to promote trade.  During our discussion, I suggested we garner allies since we know Thay is attempting to set up an enclave here.  Diplomat Krieg concurred.  After some discussion we agreed to get some rest and strike out for Ashwood in the Morning.

It is the year Year of the Gauntlet, month of Kythorn, and evening of the 8th.

In the morning Councilor Charles summoned us some mounts and we headed toward Ashwood to meet with the elves.  We reached the logging camp after a couple of hours and discharged the flair in order to contact Teagan Silveroak.  After about an hour we could hear their approach from deeper within the wood.  About a dozen of them arrived several minutes later.  The Doge waved them in with courtesy.  (OCC:  Leoroar cast detect evil as the elves approached.  He detected one of their company, a young elf near the rear of their group as evil.)  

After meeting up with Lt. Silveroak, we were led through the forest to a small settlement of about 20 buildings.  (OCC:  Leoroar informed Ambassador Krieg of the elf whom he detected was evil.)  Our hosts took our mounts and lead them away.  Then Lt. Silveroak brought us before their ruling council.  (OCC:  Leoroar again detected evil and whispered to Ambassador Krieg that the member on the far right is evil.)  The leaders with whom we met included: High Elder Aristobulus Silveroak, Elder Harimandi Silveroak (Evil).  The Elves call the area Silveroak Woods, after their clan rather than the dominant tree of the forest.

High Elder Aristobulus Silveroak, a Gold Elf, seems affable enough.  After an exchange of greetings and declaring each of our community's intent, their leader identified their settlements within the wood and the claim of their community upon the entirety of the wood.  When suggesting we might trade for the right to cut lumber from the edge of their land, we were informed there are trees for logging on the island directly to the west of Akkadia.

We then withdrew to discuss our position.  We discussed offering to replant any lumber acquired from the edges of their land.  We also discussed the possibility of exploring the island to the west of Arkkadia to see if there is enough lumber available there to suit our needs.  Leoroar quietly let us know that he assessed Elder Harimandi Silveroak, a Moon Elf, as being evil.

Elder Harimandi broke in during negotiations, and suggested a small amount of logging in the southern tip of their forest might be agreed to if we aid them both in relations with the other human settlements to the southwest of Akkadia and kill any Belkurs we might find.  The elves executed a pre-emptive strike on these groups because they mistook their mages as the one's summoning the Belkurs.  They would like to use us to mediate in establishing diplomatic contact and amiable relations with these other settlements.  Doge Laucian, agreed to the condition, asking if someone from the Elven Community might accompany us in order to ensure the gesture would seem tangible.  High Elder Aristobulus agreed that if it was necessary that could be arranged.  We suggested a regular embassy be established between our communities.  This was not established, but we were informed our people could raise a blue flag so their patrols would be aware a friendly agreement exists between our communities.

Before we concluded they asked if we could identify a coin found by one of their patrols on some interloping gnolls.  I did.  It belonged to those evil Thayan bastards.  Councilor Charles was more congenial in his description of them than I.  After our meeting we returned to Akkadia and prepared to go and investigate the cult to the south of our hamlet.

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A Culting we are going
Session 7 July 9th

It is the year Year of the Gauntlet, month of Kythorn, and morning of the 9th.

We inform Charles and depart on his conjured horses.  Laucian has the book and ring.  As we approach the farmhold I scan for signs of illegal activities.  Laucian and Leoroar move to speak with one of the locals.  Ianward and I head to check out the Barn.  Ghost holds watch.

Speaking with Grimor, Leoroar learned that the book and ring were found in some ruins where they obtained raw materials with which to build their farm.  Then he gave directions for how to get to the ruins.  As Kreig  and I departed the barn, another one of the locals slipped into it.  Pawldo was no where to be found and hadn't been seen for several days.

Tim used his magic to investigate the dead to see if a Speak with Dead spell would allow us to get any more than the others knew.  They were not suitable for the spell, according to Leoroar.  Then we departed for the ruins.

At the foot of the mountains there is a mass of rocks over the entrance, which appears to have been done on purpose.  This was a small river or creek at the bottom of a draw which perhaps was blocked off, but has gone dry since then.  After climbing up through the draw to an area concealed by the mountains slopes, we find the ruins where there are two structures.  One is rather large and the other small.  The larger storehouse is more intact.

We get to the ruins in the valley.  They appear to be stone, but not of Dwarven make.  There is a sagging door, which we pushed open to observe a large hall about 10' ceiling.  Inside are a couple of hundred flagstones and about 10 logs for construction.  Timothy searched for secret and hidden chambers but didn't find any.  

After entering the remains of the shrine, Leoroar and I felt a divine presence.  Investigation showed the are was enchanted to channel the consecrating power of divine aura.  While investigating we found a trap door which had been concealed.  I cleared the debris off of it, and then Tim checked for traps.  Inside the trap door is a stairwell descending into the earth.

At the end of stairwell, there is a bunkroom about 20' wide and 25' long.  The items here are decayed.  At the back of the room is a warped door.  Leoroar determines that there is a faint enchantment to preserve the area.  Laucian found an inscription in an unknown and ancient language.  He translated it as I was forcing the door open.

"The Fires of Passion will Burn 
And the Winds of Magic will Blow. 
The Earth Shall Give Birth to Death 
And Wooden Blood will flow."

It appears to be some kind of apacolyptic prophecy.  Laucian related the contents of a dream he had which contained these lines.  I had a similar dream, and we should discuss this particularly if we have all had such dreams.

Down the hall we observe several doors, continually lit torches in brackets along the way, and a slumped over body at the end of the corridor.  The body appears to be that of a halfling which died a century ago.  We opened one of the doors to find a funnel spider web of some kind, and webs covering various items and piles of gold.  Inside there are doors on the walls to the right and left.  Leoroar opened another door across from the first to a massive hall, cathedral style with the ceiling 50' above.  Inside was a sarcophagus on which was a massive sphere which had a chunk chipped or broken off the top.  

Searching this latter room, we are cautious because of some figures in the back and the potential of some supernatural guardian.  There are some odd stalks on the sphere above the sarcophagus, and we eventually determine it is a petrified beholder.  In the corners there are rusting armors.  Leoroar detected for magic and found a faint residue of magic in the corners where the armors are, and a magical dead zone at the sarcophagus.  Leoroar and I push the petrified remains of a Beholder off the sarcophagus and Laucian identified the remains as those of the Paladin whose ring and book we have.

The figures in the back of the room appear to have been petrified by whatever got the beholder.  Leoroar searches the book for indications of what the artifact might be, coming to a conclusion that there are four artifacts but with no helpful specifics.

Looking into another room there is a ship.  This boat appears to be a magical item.  We attempt using the prophecy to command the boat, but it seemed to trigger a trap.  The boat struck us with lightening.  We begin exploring the boat.  In the first cabin we find control rods for the boat but did not figure out how to work them.  In the second cabin we find a box with 4 indentations, possibly one for each artifact.  There is an ancient pile of dust next to the box, a century or two years old.  Leoroar escorted Timothy to the cabin to check for traps.  Within the pile of dust are two leather boots.  The boots appear to have been made in Estalia.  No one has ever heard of this place.  In the bed, there is a magical item.  After investigation, Laucian determines that we have found a +1 Ghost Touched Sap.  It seems to have been used for scandalous purposes.  

Meanwhile, Tim observed that the room had had at least 4 traps that have already been triggered.  Further, the sarcophagus has been opened within the last 60 days.  We reopen the sarcophagus.  Inside is a body with enchanted studded leather, enchanted steel shield, short sword of incredible power, a enchanted short bow, a pouch containing 4 rocks, jewel covered dagger.  As we reseal the grave, we notice the prophecy engraved on the underside of the lid.

From there we returned to the other room, where the tunnel is.  Toward the tunnel we see a clear area near the bottom.  The web appears to be old and brittle.  We clear it, and then investigate the bodies and the gold stuff.  The bodies are dessicated and have been looted.  There are two gold statues, and some gold coins of some unknown nation.  Laucian appraised the loot as we went through.

We start going down the rough hewn corridor leading off from the web room, and down the passage we find fork and some water with reptilian tracks.  Timothy is pretty sure it is Lizardmen.  I take point at the front of the party.

to be continued…

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Caving
Session 8

It is the year Year of the Gauntlet, month of Kythorn, and late afternoon of the 9th, maybe.

There are suddenly more tracks which Timothy and I manage to pick up.  There are three sets of tracks.  One of them is very light weight, the others fairly heavy.  The tracks are about 5 days old.

We follow the tracks into a cave system.  The tracks become confused and then disappear into the walls.  Using the Ring of the Ram to break through a portion of wall that was apparently magically put in place to prevent anyone from following.  Inside we find a few beds, a focus crystal for Reading Magic cantrip, and an old fire pit.  Here we find another closed off portion, and blast through it as well.

Breaking through we hear voices from deeper inside someplace.  About 50 ft. into the corridor the tunnels split with a segment going off to the left.  Up this branch I spot a figure with a lit torch.  I drop my torch and slide my shield up, moving to Leoroar's left flank I took up a defensive stance.  Doge Laucian moves afront as the others prepare for combat.

Doge Laucian can apparently speak their language, and manages a truce.  There are 4 of them in total once they come into the light.  I step back to retrieve my torch, but Timothy signals for me to leave it for now as he stands watch on the other tunnel.

Doge Laucian negotiates with their shaman, a lizardfolk named Gorkmorkin.  I hear them mention Thay, and attempt to follow the conversation, but I don't speak their language.  The Red Wizards have contacted them to establish trade with the Thayan Conclave.  Fortunately they declined.  The discussions go on for some time.  Apparently, these caves lead into the Underdark.  Their group leader has a brother, Morkgork, and either he or his brother lead excursions into the Underdark for magical supplies.  Laucian finds they speak Abyssal, Aquan, Draconic, Giant, Infernal, Undercommon.  Sounds like Khreon would be able to chat with them.  Laucian established openings for diplomatic relations should we meet with their king at a later date.  The most southerly island west of the river's mouth is a sacred place for them.  In the past they had good relations with the giants, but that was maybe 50 years ago.

We backtrack to the Temple of Benvair.  I manage to activate the boat's command and cause it to shrink into a 1 × 2 × 0.5 ft box weighing about 30 lbs.  Benvair's Magical Shrinking Boat went into Doge Laucian's Handy Haversack.  Then we head outside, to our horses and head for town.  It is night when we finally drag ourselves back into town and meet up with the rest of the Council.

The other team found a lock box with 40 PP Thayan.  Laucian and I discuss the dreams we had.  We discuss our adventures and close calls.  And once we have fully debriefed, we get a good nights rest.  Doge Laucian proposes a policy, and all approve, of keeping updated maps between our two teams.

We determine to visit Trellwan which is WNW of us across the river.

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Visiting Trellwan

It is the Year of the Gauntlet, month of Kythorn, and 11th day.

Having surveyed the town we find a ship's captain, Owen Darkeyes, whom we assign to command the boat we retrieved from the Temple of Benvair.  We have a captain, 5 man crew, Charles, and the Diplomatic Team coming to a total of 12 persons.  We expend part of the treasury to cover the cost of meals, and depart for Trellwan.   Doge Laucian begins teaching Draconic to our Diplomat, Kreig.

One of our crew members is from Trellwan.  We casually asked him for information about the town.  It is a basic developing hamlet with pallisade for defense.  He thinks he might have seen a Thayan coin, though he did not remember seeing anyone in the red robes favored by the Thayan wizards.

We anchored in the River for the night and set watch.  I thought I saw something in the forest during 2nd Watch, but nothing interrupted us with which we needed to deal.  Near morning there was more activity in Ashwood, but we assumed it was the elves since there was no hostilities.  

It is the year Year of the Gauntlet, month of Kythorn, and 12th day.

While breaking our fast, we discuss the night and find that those of us in the Diplomatic Team had strange dreams.  Close to nightmarish.  Asking the Captain and Crew we find that they also suffered from such dreams, though their memory of them was more scanty.  Doge Laucian began keeping a record of the dreams in a journal he dedicated to the purpose.

Our crewman from Trellwan does not want to go with us into town, because of the negativity and irritability of the town before he had immigrated to us.  He also discusses how the dwarves suffered some sort of disease about two months ago and quarantined themselves from the rest of the world.

We divide up, leaving Charles and the Crew to guard the boat.  We disembarked for shore in a row boat.  Charles prepared us magical mounts, and we set off for Trellwan.  To the NW we get a clear sight of a mountain range.  To the south we spot the skyline of a castle.  As we approach, there are farms with livestock along the way.  Their palisade, about 10' high, is rather run of the mill, and complete.

A bit after noon, we reach the town itself.  There is no movement along the road.  We enter the little burg by the main gate.  The town leader appears to be the Pastor Owen Vogel, head of the Church of Chauntea which patronizes Trellwan.  We stable the horses at the local inn and head to the Temple.
    Building List
01 Temple                07 Shop (Tanning Salon)
02 Manor House                08 Shop
03 Town Square                09 Shop
04 Bank                    10 Shop
05 Inn                    11 Shop
06 General Store            12 Shop

We disarm in the front of the Temple and the rest of the party go on into the main sanctuary.  The interior has a high arch, and the first two stories make up the sanctuary proper.  The Diplomat and Investigators enter private negotiations with the Priest.  

They open negotiations on behalf of the Elves.  During their discussion it is revealed that there was some unjust event (a rape) for which the townfolk sought to obtain justice.  The perpetrator was apparently one Sien Silveroak, and three companions.  A posse from Trellwan went after the perpetrators and then were slaughtered by the elves.

Father Vogel also provided us some updates to our map.  Identifying the location of a Dwarven outpost from which they had obtained some aid in building their settlement.

The Priest asked if any of our people were healers which could take a look at a strange wound.  Afterwhich we all re-equipped our gear and followed the man to another building where there is a gentleman with a bite wound believed to be lycanthropic.  After examining the man, it appears to be a badger bite and lycanthropic.  We have no one strong enough to remove the curse, and recommend they feed him massive amounts of wolvesbane.  He may have acquired the disease while attempting to contact the dwarves to see what had happened to them.

We discussed trade, and found the community has a number of people who make wands, especially wands that can cure wounds.  They have a bank in town, which is well fortified.  Trellwan is predominantly a farming community, so we may eventually need strong relations as a food source.  

Leoroar and Timothy enter the bank to investigate the kind of services they offer.  Coinage noticed were predominantly Harulean, Amnish, Baldur's Gate, and a few Thayan.  The bankers come from Shadegove, which is NE from Trellwan.  They have loans up to about 1,000 gp at 5% interest.  They arrange some trade in magic items for a mage of the Silveroaks.

Concluding our business in Trellwan we pick up more rations and returned tot he boat.

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